Reeds in Don’t Starve are one of those resources that seem optional until you realize half the late-game recipes require them. Want to craft a Bird Cage for infinite eggs? A Honey Poultice for emergency healing? Or maybe you’re playing Wickerbottom and need Papyrus for her sanity-draining books? You’re going to need reeds—and lots of them. But here’s the catch: reeds only grow in the most hostile biome in the game, the swamp, surrounded by tentacles, spiders, and merms. Let’s break down how to farm them without losing your sanity (or your life).
The Swamp Biome: High Risk, High Reward
The marsh is a death trap for unprepared players. Tentacles lurk beneath the murky water, ready to slap you into oblivion. Mosquitoes swarm in spring, and merms guard their turf like territorial landlords. But hidden among these dangers are patches of tall, green reeds swaying in the wind. Here’s what you need to know:
- Reeds regrow every 3 days (except in winter), so revisiting the swamp is inevitable.
- Each reed cluster contains 5–10 harvestable plants, but tentacles often guard the densest patches.
- In Don’t Starve Together, reeds can’t be relocated without mods due to disease mechanics. Forget about farming them near your base—unless you’re Wurt, the merm princess, who can craft marsh turf.
Step-by-Step: Harvesting Safely
Gear Up:
- Armor: Log Suit + Football Helmet (90% damage reduction combined).
- Weapons: Hambat or Dark Sword for quick tentacle kills.
- Healing: 3–5 Honey Poultices or Pierogis.
Use Mobs as Bait:
- Lead pigs or bunnymen into the swamp. They’ll agro tentacles, letting you harvest reeds safely.
- Spiders can also be lured into tentacle fights for free silk and monster meat.
Timing Matters:
- Tentacles retract briefly after attacking. Use this 1–2 second window to harvest adjacent reeds.
The Reed Trap Set Piece: Jackpot or Death Sentence?
In some worlds, you’ll stumble upon a Reed Trap—a dense patch of 20–30 reeds guarded by 10+ tentacles. It’s a goldmine for Wickerbottom mains but requires careful strategy to clear:
Strategy | Pros | Cons |
---|---|---|
Giants (Bearger/Deerclops) | Clears tentacles quickly | Risk of giants turning on you |
Weather Pain | Safe, long-range clearing | Requires farming Moslings |
Manual Combat | No special gear needed | High resource consumption |
Pro Tip: If you’re playing Wickerbottom, spam Applied Horticulture near small reed clusters to force rapid regrowth. One Reddit user reported harvesting 9+ stacks in 3 days using this method.
Farming Without the Swamp (Yes, It’s Possible)
For Base-Builders:
- Wurt’s Marsh Turf: Craft marsh turf with 2 reeds and 1 manure, then plant reeds on it. However, reeds won’t regrow unless the turf is placed in a valid swamp biome.
- Caves: Some cave swamps have reed clusters without tentacles. Safer, but requires exploring the ruins.
For Mod Users:
- “Reeds Relocatable” Mod: Lets you shovel reeds like normal plants.
- “No Disease” Mod: Disables the disease mechanic in DST, allowing safe replanting.
Real-World Analogies: Think Like a Reed Farmer
- The Stock Market: Harvesting reeds is like trading high-risk stocks—you’re balancing potential rewards (papyrus, healing items) against sudden losses (tentacle ambushes).
- Commuting to Work: Just as you’d pack lunch and gas up your car for a long drive, preparing armor, weapons, and healing items is non-negotiable for swamp trips.
Case Study: The Bearger Method
One player shared how they used Bearger to clear a reed trap by day 40:
1. Lured Bearger into the swamp using honey.
2. Let him rampage through tentacles while following at a safe distance.
3. Mopped up remaining tentacles with a Weather Pain.
Result: 68 reeds harvested, enough for 34 Papyrus sheets.
Final Tips
- Prioritize Bird Cages Early: 12 reeds for a cage lets you convert monster meat into eggs, solving food and health issues.
- Always Carry a Life-Giving Amulet: Dying in the swamp means losing all your reeds—and likely your gear.
- Winter is Your Friend: Tentacles freeze solid, making reed harvesting safer.